Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. The Overflow Blog. Does ES6 make JavaScript frameworks obsolete?
Podcast Do polyglots have an edge when it comes to mastering programming Featured on Meta. Now live: A fully responsive profile. Log In. Sign Up. Remember me. Forgot password? Don't have a GameDev. Sign up. Email Address. Careers Careers. Learn about game development.
Follow Us. Chat in the GameDev. Back to For Beginners. Advanced Search. Results 1 to 2 of 2. Thread Tools Show Printable Version. Oct 18th, , PM 1. Oct 20th, , AM 2. All times are GMT They don't need any interface at all, all they need is efficiency, and they need to be small.
Win32 is undoubtedly stronger than MFC, even win32 can be used. Win32 is more in line with the habits of old programmers. The disadvantages of mfc development in d3d, opengl, ddk: 1. MFC is a kind of encapsulation, it is a darling. When you use d3d, opengl, etc. Why not hang it if you don't need it? For example, when editing d3d, it has already fulfilled almost all the requirements, don't drag another oil bottle.
It has a unique document view structure and message mapping. When we are doing ordinary procedures, these will bring us convenience. But when doing d3d, the programming thinking returned to win32, which is more direct and effective. At this time, MFC programming ideas and methods are not suitable. There is no absolute thing. Choosing the right one is the best.
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